The Diana Jones Award is an annual award created to publicly acknowledge excellence in gaming. The award was first made for the year 2000, and the first award ceremony was on August 4, 2001.
By Paul Czege
Published by Half-Meme Press
Paul Czege’s roleplaying game places players in the roles of weak-minded minions of an evil master, fighting against their own nature to find love and do the right thing. Since conflict is resolved at a dramatic rather than tactical level, the players are freed to concentrate on the story rather than details like their skills or their weaponry. Its simple and narrative-oriented mechanics mean that the rules don’t get in the way of the story, and its deliberately closed-end structure forces a resolution to that story, something most roleplaying games eschew.